A Lifetime Of A Esports Game

Esports come and go that’s just the way things work. Nothing lasts forever and the fact the matter is we’re all just playing video games on product cycles. The NBA doesn’t have to release a sequel to basketball every two years but most game publishers do which is often what leads to the death of the corresponding esports scene. A decade ago Halo was the biggest game in North American esports commanding a millions of dollars in prize money strong viewership and millions of copies sold. Now its lucky to get 10,000 viewers on Twitch on a good day. This is how Halo rose to the top of the esports world. “Final Boss your 2010 MLG National Champions.”” fell as hard as any game ever has.

“Michigan Sturgis ain’t happening.” “AGL 10k is supposed to be next weekend that’s on you motherf*cker this is your fault.” And then somehow managed to put together a redemption story “We’re at the home of Halo baby. We got everyone here. This is our moment, our time. So I ask you, get loud, get proud. Are you ready!?” The original Halo was a huge deal for Microsoft. Halo: Combat Evolved Rated M for Mature It was the flagship game for their brand new console the Xbox. In 2001 no one knew if Microsoft would sink or swim in the games industry and Halo the cutting edge fast-paced first-person shooter from little-known Mac developer Bungie was Microsoft the way of showing that they knew what they were doing. “with the power of the GeForce 2 GTS shading rasterizer plasma burns look more realistic than ever before.” “Nvidia’s GeForce 2 GTS and Bungie’s Halo. This is the future of gaming.”

The game was a hit, selling five million copies and inspiring a small but dedicated base of competitive players. Prize pools were small but players wanted organization so handful players and fans banded together to create MLG an organization that would go on to make Halo eports huge. “MLG was kind of was born out of Mike and my love of video games.” “We were sitting there and I said why don’t we just run one of these tournaments and just see how it works.” “It was a leap of faith.” A few years later Microsoft and Bungie launched Halo 2 which was better in just about every way. The gameplay was better the maps were better even the sales were better with 8 million sold to Halo’s five and that momentum propelled Halo to the top of the North American esports scene. Europe had Counter-Strike and Dota. Korea had Starcraft and NA had Halo. (Casting) The era of Halo 2 & 3 was dominated by legendary teams like Carbon Final Boss and Str8 Rippin. In 2006 MLG worked out a deal with the USA Network to broadcast MLG tournaments on TV and episodes were later available on Xbox Live. (Casting) MLG ran dozens of Halo tournaments between 2005 and 2007 and only stopped to bring in Halo 3.